I’m sure everybody has read the GuildMag Gamescon interview by now, and formed an opinion around the answers to the questions asked. I’m just gonna write my thoughts down and throw them into the wild.
I thought GuildMag asked some good questions that the community has wanted to know the answers to, or get an update on the status of, for awhile. Precursor crafting is one of the big ones, and I was not at all happy to any of the answers given. I don’t claim to be an expert, I’d say I have no idea what I’m talking about to be honest, but as a die-hard fan I feel I have the right to form an opinion anyway.
There was a whole lot of nothing that came from the interview, there was about three answers to all of the questions asked, those being “No.”, “We can’t talk about it.”, and very strangely, “We don’t know.” The last one is a bit worrying to me. As somebody stated, two employees were interviewed, and of course they don’t work across every little detail of the game, but these are the guys who were sent to a big convention to market their game. You send them into the deep end without knowledge to the communities big requests, what’s that all about? I just don’t get it.
Precursor crafting/scavenger hunt is something people have been wanting for awhile, and I’m not sure of an exact date it was confirmed the dev team was looking at a solution, a guaranteed way to acquire precursors with effort, as opposed to a crapshoot way. Instead of having something to show or talk about after a year plus of confirmation, the answer was “we’ve got nothing to show or talk about.” How is that possible? You can’t ignore the people crying out for this, and I think those people should get some word about the status of it. They’re being left in the dark, and I mean the pitch black dark.
First person view is another feature requested immensely by the community, and the answer to this was a flat out nope. Reasoning was that ArenaNet had worked hard on the art assets for their game, and they want the player to fully appreciate that, also that going into combat would be difficult in first-person view. What. That’s very disconnected from the reason people wanted this; taking screenshots. You know, appreciating the scenery of the game without the camera clipping into their character, covering up the entire screen. Nobody wants to fight in first-person view, and new players who try that will quickly figure out it’s not meant to happen that way. What’s even more confusing, is that Guild Wars 1 had first-person view! You could hardly fight in that game in first-person, yet they left it in. Why there and not here?
Two years in, having the same requests we had back then, this stuff is not what the community wanted to hear, and worse is that ArenaNet are just leaving this to fester. The subreddit is just not a happy place to be at the moment, and more and more threads on the official forums are opening up, complaining. As that_shaman posted on Twitter, “Looking at the Guild Wars 2 subreddit now, I see a whole lot of damage control that isn’t happening.” What’s going on? This is just frustrating. If we had to trade basic gameplay functions for the living story, as much as I’m enjoying it, I’d prefer it to be scrapped. Super Adventure Box lasted me much longer than 30 minute solo instances.
It’s all very frustrating. I’ll continue to play, I love the game, but this better be one hell of a Feature Patch, or things will be looking very, very glum for awhile.
Happy Easter tumblr guys hope you have good days